playing roles
You could never win in that game. What would that even mean? It was a hard world, a dungeon world, and though the guy running the game was supposed to be able to overrule the dice, I never saw it happen. All you could do was make your choices and role the dice, and see what happened. You might get cursed or poisoned or fall off a cliff or devoured by an ankheg, you might see a waterfall the size of a planet or get lost in a cave full of ghosts. You might find a glittering treasure or lose one.
You only ever really had control over one thing: sometimes, if you tried hard to figure out where he was going with all this, and you played along, you could have a hero's journey. If you did it right, the whole thing turned into a story worth telling. All of the poison and jewels and traps and thieves and palaces, if you made it into a real story, it would mean something. Those occasional glimpses of meaning were the only kind of experience points that mattered, after the game was over.
You only ever really had control over one thing: sometimes, if you tried hard to figure out where he was going with all this, and you played along, you could have a hero's journey. If you did it right, the whole thing turned into a story worth telling. All of the poison and jewels and traps and thieves and palaces, if you made it into a real story, it would mean something. Those occasional glimpses of meaning were the only kind of experience points that mattered, after the game was over.
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